There’s something profoundly unsettling about a gun that builds rather than destroys. In Dreams of Another, developer Q-Games presents us with this exact paradox—a weapon that clarifies reality through violence, a tool of creation that mimics destruction. This isn’t just another video game; it’s a philosophical experiment disguised as entertainment, asking us to reconsider the fundamental relationship between creation and destruction. The very premise challenges our gaming instincts—we’re conditioned to shoot to eliminate, to clear space through annihilation. But what happens when our bullets reveal rather than remove, when our violence constructs rather than deconstructs?
Playing as the Man in Pajamas—a wonderfully absurd protagonist name that perfectly captures the game’s dream logic—you wander through landscapes obscured by floating spheres of color. The only way to navigate this hazy world is to fire your rifle randomly, hoping each shot will temporarily clarify the environment around you. This point cloud rendering technique creates an experience reminiscent of trying to discern a pointillist painting through a filtering lens. The effect is both mesmerizing and disorienting, capturing that peculiar quality of dreams where details emerge only when you focus your attention directly on them.
Yet for all its conceptual brilliance, Dreams of Another struggles with the very nature it seeks to emulate. Dreams in real life often feel profound upon waking, carrying emotional weight and symbolic meaning that lingers throughout the day. The game’s fragmented narrative and hollow characters, however, leave players with the sensation of a half-remembered dream—one that fades quickly without leaving much emotional residue. The abrupt tonal shifts and inexplicable character disappearances that mirror dream volatility often feel random rather than meaningful, missing the opportunity to create that haunting quality where dream logic feels both irrational and deeply significant.
The game’s philosophical ambitions are further complicated by its virtual reality implementation, which appears to be an afterthought rather than an integral part of the experience. Cutscenes that pull players out of the immersive world with small, framed windows disrupt the very dreamlike state the game aims to cultivate. It’s a curious misstep in a game that otherwise so carefully constructs its surreal atmosphere. The poor voice acting and occasionally irritating soundtrack compound these issues, creating moments where the artistic vision feels at odds with the technical execution.
What makes Dreams of Another fascinating despite its flaws is how it mirrors our own psychological processes. The game’s central mechanic—revealing reality through what appears to be destruction—echoes how we often need to break down our existing perceptions to see things clearly. Just as the game’s bullets temporarily clarify the obscured world, our own moments of cognitive disruption can sometimes reveal truths we’ve been overlooking. The wandering soldier’s initial cowardice and subsequent journey through evolving dream spaces becomes a metaphor for our own psychological development—the ways we must confront our fears and hidden aspects to grow.
Ultimately, Dreams of Another stands as a bold experiment that raises more questions than it answers—and perhaps that’s its greatest success. In an industry saturated with familiar formulas and predictable narratives, it dares to be incomprehensible, to embrace dream logic over conventional storytelling. While it may not fully deliver on its philosophical promises or create characters we care about, it succeeds in creating an experience that lingers in the mind like a particularly vivid dream. It challenges us to consider whether the boundaries between creation and destruction are as clear as we assume, and whether the tools we use to navigate our realities might be limiting our perception of what’s possible. In the end, the game becomes less about the dreams of another and more about the dreams we carry within ourselves—the obscured landscapes of our own minds waiting to be revealed, one bullet at a time.