There’s something almost surreal about watching a Game of the Year race unfold where one contender seems to have already crossed the finish line while others are still lacing up their boots. As we approach the final stretch of 2025, the betting markets and gaming communities are speaking with remarkable clarity: Clair Obscur: Expedition 33 isn’t just leading the pack—it’s running a different race entirely. With prediction markets giving it an astonishing 82% chance of victory, we’re witnessing what might be the most lopsided GOTY competition in recent memory. This isn’t just about a game winning; it’s about how a relatively unknown studio managed to capture the collective imagination of gamers in a way that even the most anticipated sequels couldn’t match.
What makes this dominance particularly fascinating is the caliber of competition that Expedition 33 has seemingly brushed aside. We’re talking about Hollow Knight: Silksong, a game that spent years building near-mythical expectations, now sitting at a distant 8% in the betting odds. Hades 2, which actually scored higher than Clair Obscur on review aggregators, languishes at just 5%. These aren’t just any games—they’re sequels to titles that defined their respective genres, backed by passionate fanbases and critical acclaim. Yet somehow, against all conventional wisdom, they find themselves playing for second place against a game from Sandfall Interactive, a studio that wasn’t even on most people’s radars at the start of the year.
The timing of this race reveals something crucial about how we evaluate games in 2025. Clair Obscur’s April release gave it months to build momentum and establish itself as the game to beat. When Silksong and Hades 2 finally arrived in September with their surprise launches, many expected them to shake up the race. Instead, they barely made a dent in Expedition 33’s commanding lead. This suggests that in our current gaming landscape, being first to capture the cultural conversation matters more than pedigree or even critical scores. The game that defines the year’s discourse early often maintains that position, regardless of what follows.
There’s an interesting conversation happening in gaming circles about what this means for the industry’s power dynamics. For years, we’ve watched major publishers and established franchises dominate award shows, but here we have an indie passion project from Kepler Interactive threatening to sweep the biggest prize. The community sentiment seems to reflect this shift—many players express admiration for Sandfall Interactive’s approach, noting how they prioritized fairness to Kickstarter backers over courting journalists with early access. In an era where gamers increasingly value developer integrity, Expedition 33’s success story feels like a validation of doing things the right way.
As we look toward The Game Awards ceremony, the real question isn’t whether Clair Obscur will win—the betting markets have made that abundantly clear. The more compelling question is what this tells us about the future of game development and recognition. Are we entering an era where innovative new IP can consistently compete with—and even surpass—beloved franchises? Does this signal a permanent shift in what gamers value most? Whatever happens on awards night, 2025 will be remembered as the year a little-known expedition captured the gaming world’s heart, proving that in an industry dominated by sequels and familiar names, there’s still room for a complete unknown to become unforgettable.