There’s something magical about the dating sim genre that often gets overlooked in mainstream gaming conversations. These aren’t just games about romance—they’re about connection, character development, and the quiet moments that make relationships feel real. From the pixelated charm of Stardew Valley’s courtship rituals to the complex character arcs in visual novels, the best dating sims understand that romance isn’t about quantity, but quality. They create spaces where players can explore vulnerability, make meaningful choices, and build relationships that actually matter. This genre has quietly become one of gaming’s most emotionally resonant corners, proving that sometimes the most compelling adventures happen not in epic battles, but in conversations over coffee.
Enter Date Everything!, a game that seems to have fundamentally misunderstood what makes dating sims special. The premise—using magical glasses to romance household objects—could have been a clever satire or a thoughtful commentary on modern loneliness. Instead, it appears to have become exactly what it might have sought to parody: a soulless collection quest where intimacy becomes a checkbox exercise. When you’re expected to romance 100 different objects just to reach the credits, the very concept of dating becomes meaningless. It’s the gaming equivalent of speed-dating with furniture—you might collect a lot of numbers, but you’ll never form a real connection.
What’s particularly telling is how this approach contrasts with the thriving ecosystem of dating sims on Steam. With over 400 titles tagged as dating sims, the platform demonstrates there’s a genuine hunger for these experiences. Games like Rune Factory, Potionomics, and Wylde Flowers prove that players want depth, not just breadth. They want to remember characters’ favorite foods, learn their backstories, and feel the weight of their choices. The success of these titles suggests that gamers aren’t looking for quick romantic conquests—they’re seeking meaningful virtual relationships that reflect the complexity of real human connection.
The irony of Date Everything! receiving glowing reviews from some outlets while being criticized by players highlights a troubling disconnect in gaming criticism. When a game’s marketing emphasizes quantity over quality—boasting about 100 dateable characters while failing to deliver meaningful interactions with any of them—it raises questions about what we value in these experiences. Are we celebrating innovation for innovation’s sake, or are we holding games to standards that respect players’ time and emotional investment? The contrast between the promotional praise and player disappointment suggests that sometimes, the most creative concepts need the most careful execution.
Ultimately, the conversation around Date Everything! speaks to a larger truth about gaming and romance. The best romantic games understand that love isn’t about collecting partners like Pokémon cards. They recognize that what makes relationships compelling isn’t the number of options available, but the depth of connection possible with each one. As dating sims continue to evolve and find new audiences, the lesson from this peculiar experiment seems clear: you can date everything, but if you don’t care about anything, you’ve missed the point entirely. The soul of romance gaming lies not in how many hearts you can capture, but in how deeply you can feel each one.