There’s something brewing in the halls of Wizards of the Coast that feels less like corporate strategy and more like a homecoming. The recent social media posts showing Dragonlance creators Margaret Weis and Tracy Hickman alongside actor Joe Manganiello at WotC headquarters have sent ripples through the Dungeons & Dragons community that feel more significant than your typical product announcement. This isn’t just about a potential new book or adventure module—it’s about healing old wounds and reclaiming a piece of fantasy history that helped define an entire generation of tabletop gamers. The symbolism of these creators reuniting at the very company they once sued speaks volumes about how much has changed, and how much the gaming landscape needs what Dragonlance represents.
What makes this reunion particularly poignant is the history of conflict between the Dragonlance creators and Wizards of the Coast. Just a few years ago, Weis and Hickman were embroiled in a lawsuit over a cancelled trilogy, creating a rift that many assumed would never be mended. That these creators are now back at the table—literally and figuratively—suggests something deeper than business negotiations. It speaks to a recognition that Dragonlance isn’t just intellectual property to be managed, but a living world that needs its original architects to guide its future. The presence of Dan Ayoub, the new head of the D&D franchise, alongside them indicates this isn’t some casual meeting but a serious commitment to doing things differently this time around.
Joe Manganiello’s involvement adds another fascinating layer to this story. Here’s someone who isn’t just a celebrity attaching his name to a project, but a genuine superfan who has been championing Dragonlance for years. His previous attempts to develop a television adaptation, while ultimately unsuccessful, demonstrate a personal investment that goes beyond financial interest. When creators and fans align with this level of passion, magic happens. Manganiello represents the bridge between the old guard who built these worlds and the new generation discovering them, making him the perfect ambassador for whatever comes next.
The timing of this Dragonlance renaissance feels particularly significant as D&D navigates its 50th anniversary and the upcoming revised rulebooks. There’s been growing tension between honoring the game’s legacy and modernizing its content, with recent controversies highlighting how difficult that balance can be. Dragonlance offers something unique in this context—a world with established moral complexity and rich character relationships that don’t require the kind of retroactive fixes other settings might. The return to Krynn could represent a middle path forward: embracing the classics while showing how they can evolve without losing what made them special in the first place.
As we await official announcements about what exactly Weis, Hickman, and Manganiello are cooking up, the speculation itself has become part of the story. Whether it’s new novels, a tabletop campaign, or perhaps another attempt at that elusive television adaptation, the excitement surrounding this reunion proves that Dragonlance still holds a special place in the hearts of fantasy fans. More importantly, it demonstrates that in an era of corporate consolidation and IP management, there’s still room for the human element—for the creators who first imagined these worlds to return and guide them into the future. The road back to Krynn may have been long and winding, but sometimes the most rewarding journeys are the ones that bring you home.