There’s a particular electricity in the air when gaming’s major players gather to showcase what’s next, and Sony’s September 2025 State of Play felt like more than just another presentation—it felt like a statement. As someone who’s watched these events evolve from simple press conferences to global spectacles, what struck me most wasn’t just the quantity of announcements, but the sheer diversity and ambition on display. We’re witnessing a moment where developers seem emboldened to take creative risks while also honoring gaming’s rich legacy, creating a fascinating tension between innovation and nostalgia that could define this generation of gaming.
Housemarque’s Saros emerges as perhaps the most intriguing title of the bunch, representing a studio that has consistently pushed boundaries while maintaining its identity. The glimpses of its mysterious world and combat mechanics suggest a developer unafraid to blend genres and expectations. What fascinates me about Saros isn’t just what we saw, but what we didn’t—the deliberate mystery surrounding the game speaks to a confidence in letting gameplay speak for itself rather than relying on familiar IP or established formulas. This approach feels refreshing in an era where so many announcements lean heavily on recognizable franchises.
The return of Insomniac’s Wolverine after years of silence delivered exactly the kind of visceral, unapologetic experience fans have been craving. The extended gameplay reveal didn’t just show us another superhero game—it demonstrated an understanding of what makes Wolverine unique in the Marvel pantheon. The emphasis on brutal, close-quarters combat and the confirmation of Liam McIntyre’s casting suggests a project that understands character as much as action. What’s particularly compelling is how this appears to be carving out its own space rather than following the established Marvel gaming template, potentially setting a new standard for character-driven action games.
What truly stood out across the entire presentation was the remarkable range of experiences on offer. From the survival horror elements of Let It Die: Inferno to the tactical depth of Final Fantasy Tactics’ return, and from the high-flying adventure of Crimson Desert to the atmospheric exploration of Code Vein II, we’re seeing developers embrace niche audiences while maintaining mainstream appeal. This diversity suggests a healthy ecosystem where different types of games can thrive simultaneously, rather than the industry consolidating around a handful of mega-franchises. The coexistence of hardcore action titles like Nioh 3 alongside more accessible experiences speaks to a maturing medium that understands its audience’s varied tastes.
Looking beyond the individual titles, this State of Play felt like a watershed moment for gaming’s ongoing evolution. The blend of established franchises with bold new IP, the mix of different genres and playstyles, and the clear commitment to both technical excellence and artistic vision all point toward an industry hitting its creative stride. We’re no longer just watching games get prettier or bigger—we’re witnessing them become more thoughtful, more diverse, and more ambitious in their storytelling and design. This presentation wasn’t just about what we’ll be playing next year; it was a glimpse into gaming’s future, and if this is any indication, that future looks remarkably bright.