In a move that feels like trading a dragon’s hoard for a bank vault, Starbreeze has made the dramatic decision to cancel its ambitious co-op Dungeons & Dragons project, codenamed Project Baxter, and double down on its Payday franchise. The studio is essentially betting the company on heists, laying off 44 developers and writing off millions in development costs to refocus entirely on the criminal underworld they’ve spent years building. This isn’t just a course correction—it’s a high-stakes gamble that reveals much about the precarious state of mid-sized game development and the brutal economics of chasing new intellectual property versus sticking with what works.
The cancellation of Project Baxter represents more than just another failed game project; it’s a sobering reminder of how difficult it is to break new ground in today’s gaming landscape. Starbreeze had the golden ticket—access to one of the most beloved fantasy franchises in history—and still couldn’t make the numbers work. The decision to walk away from Dungeons & Dragons, a property with built-in audience recognition and decades of lore, speaks volumes about the challenges facing developers trying to launch new live-service games. The market has become so saturated with games-as-a-service titles that even established studios with proven track records are struggling to justify the massive investment required.
What’s particularly telling about Starbreeze’s strategic pivot is how they’re framing it as “owning the heisting genre” rather than retreating from innovation. CEO Adolf Kristjansson’s statement about Payday being “more than a game—it’s a genre we created and continue to lead” feels like corporate spin, but it also contains a kernel of truth. In an industry where differentiation is increasingly difficult, having a clear genre identity might be more valuable than chasing the next big thing. The studio is essentially admitting that their competitive advantage lies in perfecting what they already do well rather than trying to compete in the crowded fantasy co-op space.
The human cost of this strategic shift cannot be overlooked. Forty-four developers losing their jobs represents real families affected by corporate decision-making. While Starbreeze promises to help transition affected employees to new roles across the industry, the reality is that specialized game development talent often struggles to find comparable positions, especially when entire teams are being dissolved simultaneously. This situation highlights the precarious nature of employment in the games industry, where entire projects—and the careers built around them—can vanish overnight based on shifting corporate priorities.
Looking forward, Starbreeze’s all-in bet on Payday raises important questions about the sustainability of franchise-focused development. The studio plans to transform Payday 3 into a “scalable live-engagement platform” and evolve the franchise into a “modern live-engagement game.” This language suggests they’re chasing the elusive Fortnite or GTA Online model, but the gaming landscape is littered with failed attempts to replicate that success. The challenge will be whether Payday’s core gameplay loop—which has always been more niche than mainstream—can support the kind of expansive live-service ecosystem they’re envisioning, especially given Payday 3’s rocky launch and mixed reception from the community.
Ultimately, Starbreeze’s decision represents a broader trend in the gaming industry: the consolidation around proven franchises and the increasing difficulty of launching new intellectual property. In an era where development costs are skyrocketing and player attention is fragmented across countless live-service games, playing it safe might be the only viable strategy for studios of Starbreeze’s size. While it’s disappointing to see creative ambitions curtailed by market realities, there’s something to be said for focusing on what you do best. The real test will be whether Starbreeze can deliver on their promise to “bring innovation to heisting gameplay faster” while maintaining the soul of what made Payday special in the first place. The heist continues, but the stakes have never been higher.