There’s something deeply unsettling about watching a government agency responsible for enforcing immigration laws adopt the language and imagery of video games to recruit new officers. When the Department of Homeland Security recently posted an image of Halo’s Master Chief with the caption “Destroy the Flood” alongside an ICE recruitment link, it wasn’t just another cringeworthy attempt at being relevant. It represented something far more disturbing: the systematic dehumanization of human beings through the lens of entertainment, transforming complex human stories into simplistic narratives of good versus evil where the “other” becomes nothing more than pixels to be eliminated.
This isn’t an isolated incident but part of a pattern that reveals a calculated strategy. From using Pokémon’s “Gotta catch ’em all” theme for videos of arrests to medieval knight imagery and NASCAR advertisements, ICE has been building what amounts to a recruitment campaign straight out of a marketing playbook for action movies or first-person shooters. The messaging is consistently clear: join the heroes fighting the villains. But in real life, the lines aren’t so neatly drawn, and the people being targeted aren’t cartoon characters or alien invaders—they’re human beings with families, dreams, and complex circumstances that brought them to this country.
What makes this particularly alarming is the context in which these recruitment efforts are happening. With a $7.5 billion annual boost for recruiting and retention, lowered standards including age and education requirements, and signing bonuses reaching $50,000, we’re witnessing the rapid expansion of what current and former national security officials describe as an unfettered national police force. The transformation from a specialized enforcement agency to what critics call a “shadowy federal police force” operating with near-total anonymity represents a fundamental shift in how immigration enforcement operates in America.
The rhetoric surrounding these recruitment efforts is equally concerning. Secretary Kristi Noem’s announcement that ICE would waive age limits so “even more patriots” could join the mission to remove “the worst of the worst” employs language that deliberately frames immigration enforcement as a patriotic crusade against pure evil. This kind of absolutist language leaves no room for nuance, for the reality that immigration cases involve complex legal questions, for the fact that many people caught in enforcement actions have lived here for decades, or for the documented cases of U.S. citizens being wrongfully detained.
As we watch this transformation unfold, we must ask ourselves what kind of country we’re becoming when our government agencies adopt the tactics of video game marketing to recruit officers tasked with enforcing laws that profoundly impact human lives. The gamification of enforcement isn’t just tasteless—it’s dangerous. It creates a psychological distance between officers and the people they’re tasked with policing, turning human beings into abstract threats to be neutralized rather than individuals with rights and dignity. When we allow our government to frame complex social issues as simple battles between heroes and villains, we risk losing sight of the humanity at the heart of these policies and the constitutional principles that should guide them.