There’s something profoundly symbolic about seeing Margaret Weis, Tracy Hickman, and Joe Manganiello gathered at the Wizards of the Coast headquarters. It feels less like a business meeting and more like a homecoming—the prodigal creators returning to the world they built from imagination and ink. When Dan Ayoub, the new head of the D&D franchise, posted that photo with the caption about bringing “specific folks back to The Table,” he wasn’t just announcing a corporate initiative. He was signaling a fundamental shift in how Wizards views its own legacy. This isn’t just about reviving a classic setting; it’s about healing old wounds and recognizing that the soul of Dungeons & Dragons lives in its creators as much as its rulebooks.
What makes this reunion particularly compelling is the timing. With key creative leaders like Chris Perkins and Jeremy Crawford departing for Critical Role’s Darrington Press, Wizards finds itself at a crossroads. The company could have doubled down on new directions or leaned into the contemporary streaming culture that’s defined modern D&D. Instead, they’re reaching back—way back—to the architects of one of the game’s most beloved worlds. This feels like a deliberate choice to anchor D&D in its rich history even as it evolves. Bringing back Weis and Hickman isn’t nostalgia for nostalgia’s sake; it’s an acknowledgment that the emotional resonance of these worlds comes from the people who first dreamed them into existence.
The inclusion of Joe Manganiello adds another fascinating layer to this story. Here’s someone who bridges multiple worlds: a Hollywood actor with genuine D&D credibility, a passionate fan who’s been open about his love for Dragonlance specifically. His presence suggests that whatever’s coming isn’t just for the tabletop purists—it’s meant to capture broader cultural attention. Manganiello represents the modern D&D renaissance, where the game has transcended its basement origins to become mainstream entertainment. Having him alongside the original creators creates a powerful trifecta: the visionaries who built the world, the corporate stewards who manage it, and the celebrity evangelist who can bring it to new audiences.
This move also feels like a direct response to fan criticism of the last Dragonlance release. The 2022 Shadow of the Dragon Queen adventure was criticized for offering only superficial setting details—a mere twenty pages of world-building in a massive adventure. Fans of Krynn want depth, history, the rich tapestry that made the novels so compelling. By bringing back Weis and Hickman, Wizards seems to be saying they understand that criticism and are committed to doing it right this time. This isn’t just about slapping the Dragonlance name on a product; it’s about honoring what made that world special in the first place.
Ultimately, what excites me most about this development isn’t just the prospect of new Dragonlance content—it’s what it represents for the future of Dungeons & Dragons as a whole. In an era where corporate consolidation often means creative homogenization, seeing a major company actively seek out and honor its original creators feels almost radical. It suggests that Wizards understands that the magic of D&D isn’t just in the mechanics or the marketing, but in the stories and the people who tell them. As we wait to see what emerges from this collaboration, one thing feels certain: the heart of Krynn is beating strong again, and that’s good news for everyone who believes that some stories are worth telling and retelling across generations.