There’s something magical happening in the halls of Wizards of the Coast that feels less like corporate strategy and more like a homecoming. When Dan Ayoub, the new head of the D&D franchise, posted that photo with Margaret Weis, Tracy and Laura Hickman, and Joe Manganiello all gathered around what he called “The Table,” the entire Dungeons & Dragons community felt a collective shiver of excitement. This isn’t just another product announcement or setting revival—it’s the reconciliation of a family that’s been fractured for years, and the implications could reshape how we think about fantasy storytelling for decades to come.
What makes this reunion particularly poignant is the history behind it. Just a few years ago, Weis and Hickman were embroiled in a lawsuit against Wizards of the Coast after their contracted Dragonlance trilogy was abruptly cancelled. The legal battle represented more than just a contractual dispute—it symbolized the growing pains of a beloved creative property navigating the transition from passion project to corporate asset. That these same creators are now back at Wizards’ headquarters, smiling alongside the company’s leadership, suggests a fundamental shift in how the company views its relationship with the architects of its most cherished worlds.
The presence of Joe Manganiello adds another fascinating layer to this story. Here we have a Hollywood A-lister who isn’t just lending his celebrity to a project, but someone who genuinely lives and breathes this world. His involvement speaks to how D&D has evolved from niche hobby to cultural touchstone, and his previous work on a Dragonlance television project—though ultimately stalled—shows this isn’t a casual dalliance. When creative passion meets genuine fandom at this level, the results can transcend typical licensed content and become something truly special.
While everyone is speculating about what exactly this dream team is cooking up—a new tabletop campaign setting, novel series, or that long-awaited television adaptation—I think we’re missing the bigger picture. The real story here isn’t about what product they’re developing, but about the restoration of creative trust and the recognition that the soul of these fantasy worlds lives in the relationships between their creators and their community. When corporations remember that their most valuable assets aren’t trademarks or intellectual property, but the people who gave those properties their heart, everyone wins.
As we await official announcements, I can’t help but feel optimistic about what this means for the future of fantasy storytelling. We’re witnessing a moment where corporate interests and creative passions are finding common ground, where the original visionaries are being welcomed back into the fold rather than being treated as historical footnotes. Whether we’re returning to Krynn for new adventures or exploring entirely new frontiers, the simple fact that these creators are back at the table suggests that the magic isn’t just in the dragons and wizards—it’s in the human connections that bring those stories to life.