Microsoft has perfected the art of the slow-motion rug pull, and this week’s Game Pass changes feel like the final chapter in a story that began with promises of gaming utopia. Just days after announcing a staggering 50% price hike for Game Pass Ultimate, the company quietly removed one of the subscription’s most valuable perks: the 10% discount on DLC and in-game purchases. The timing couldn’t be more suspicious, nor the execution more cynical. What we’re witnessing isn’t just a price adjustment—it’s the systematic dismantling of what made Game Pass revolutionary in the first place.
The removal of DLC discounts hits particularly hard for Call of Duty players, who previously enjoyed savings on everything from COD Points to the premium BlackCell Battle Pass. But Microsoft’s carefully worded statement reveals this isn’t just about one franchise—it’s a fundamental shift in how they value their most dedicated customers. Instead of immediate savings, subscribers now get reward points, essentially turning every purchase into a loyalty program transaction where the house always wins. It’s the gaming equivalent of being offered store credit instead of cash back, and it speaks volumes about how Microsoft views its relationship with players.
What makes this move especially galling is the lack of transparency. The DLC discount removal wasn’t mentioned in last week’s price increase announcement, suggesting Microsoft knew this would be an unpopular decision. It’s the classic corporate strategy of burying bad news—announce the big, painful change first, then slip in the smaller, equally painful changes when everyone’s distracted. The fact that this emerged through community discovery rather than official communication tells you everything about Microsoft’s confidence in their own value proposition.
The replacement system—earning reward points instead of getting instant discounts—feels like a calculated downgrade disguised as an upgrade. Ultimate subscribers now earn 10% in points on purchases, while Premium members get 5%. But points systems are inherently less valuable than direct savings. They create friction, require additional steps to redeem, and often come with restrictions that make them harder to use than cold, hard cash savings. It’s a psychological trick that benefits the company far more than the consumer, creating the illusion of value while actually reducing it.
As we step back from this week’s developments, a troubling pattern emerges. Game Pass started as a revolutionary concept that promised to democratize gaming access, but it’s gradually transforming into just another premium subscription service with diminishing returns. The combination of significant price increases, reduced benefits, and confusing reward systems suggests Microsoft is testing how much loyalty it can monetize before players start walking away. The real question isn’t whether Game Pass is still worth it—it’s whether any subscription service can maintain its revolutionary spirit once the corporate accountants take over. The magic of Game Pass wasn’t just in the games; it was in the feeling that Microsoft was genuinely invested in creating a better gaming ecosystem. That feeling is getting harder to find with each passing announcement.