Remember when Xbox Game Pass felt like magic? That brief, beautiful moment when Microsoft seemed determined to revolutionize gaming by offering an all-you-can-play buffet for a reasonable monthly fee. It was the Netflix of gaming, a bold experiment that promised to upend traditional game ownership and make high-quality titles accessible to everyone. Fast forward to today, and that revolutionary spirit has been replaced by the familiar corporate playbook of price hikes, confusing tiers, and feature restrictions. What we’re witnessing isn’t just another subscription service adjustment—it’s the systematic dismantling of a promise that once felt too good to be true.
The latest restructuring reveals Microsoft’s true priorities with surgical precision. By creating three distinct tiers—Essential, Premium, and Ultimate—the company has effectively built a digital caste system for gamers. The most telling move? Removing day-one access to major titles like Call of Duty from all but the most expensive tier. This isn’t about offering choice; it’s about creating artificial scarcity and forcing loyal fans to pay premium prices for the very content that once defined Game Pass’s value proposition. Microsoft tested the waters with incremental price increases, and now they’re diving headfirst into the deep end of corporate greed.
What makes this transition particularly painful is how perfectly it fits the pattern of what tech writer Cory Doctorow famously termed ‘enshittification.’ The process follows a predictable three-act tragedy: first, platforms attract users with incredible value and convenience. Then, they gradually shift that value toward business partners and advertisers. Finally, they squeeze everyone—users, partners, and even investors—until the platform becomes a hollow shell of its former self. We’ve seen this movie before with social media platforms, streaming services, and now gaming subscriptions. The only surprising thing is how quickly Microsoft has accelerated through the stages.
The exclusion lists for different tiers read like a corporate strategy document for maximum profit extraction. Games like Warhammer 40,000: Space Marine and EA Sports FC 25 being restricted from Standard (now Premium) tier isn’t about technical limitations or licensing issues—it’s about creating psychological pressure to upgrade. When you see your friends playing the latest hot titles while you’re stuck with older catalog games, the temptation to pay up becomes overwhelming. This isn’t innovation; it’s psychological manipulation dressed up as consumer choice.
Perhaps the most disappointing aspect of this whole transition is how it betrays the very community that made Game Pass successful in the first place. Early adopters who championed the service, defended it against skeptics, and built their gaming habits around its library are now being told that their loyalty comes with a 50% price increase and fewer features. Microsoft’s messaging about ‘more flexibility and choice’ feels particularly hollow when the reality is less access for more money. The company that once positioned itself as the consumer-friendly alternative to traditional gaming models has fully embraced the very practices it claimed to disrupt.
As we watch the enshittification of Game Pass unfold, it’s worth reflecting on what this means for the future of gaming subscriptions more broadly. Microsoft’s moves will likely become the industry standard, with other companies following suit in the race to maximize revenue from captive audiences. The golden age of gaming subscriptions may be ending before it ever truly began, replaced by the same tiered, restrictive models that plague other digital services. The revolution wasn’t televised—it was subscription-based, and now it’s being quietly dismantled behind corporate doublespeak and price increases. The real tragedy isn’t just that we’re losing a good deal; it’s that we’re losing faith in the possibility that gaming could be different.