When Paramount announced they were bringing Call of Duty to the big screen, the gaming world held its collective breath. This isn’t just another video game adaptation—it’s Hollywood taking on one of the most profitable entertainment properties in history, a franchise that has generated billions and become a cultural touchstone for an entire generation. The stakes couldn’t be higher, and the choice of creative team reveals exactly what kind of bet Paramount is making: safe, grounded, and utterly conventional.
Taylor Sheridan and Peter Berg represent a fascinating pairing for this project. Sheridan, the mastermind behind Yellowstone, has built his reputation on gritty, masculine storytelling that explores the complex codes of honor in modern America. Berg, meanwhile, has carved out his niche with military dramas like Lone Survivor that celebrate brotherhood and sacrifice under fire. Together, they form what might be the most predictable creative duo imaginable for a Call of Duty movie—which is precisely why the choice feels both reassuring and slightly disappointing.
The studio’s decision to model the film after Top Gun: Maverick speaks volumes about their ambitions. They’re not looking to reinvent the wheel or push creative boundaries; they want to replicate that film’s perfect storm of nostalgia, spectacle, and emotional resonance. The comparison is telling—just as Maverick captured the essence of what made the original Top Gun iconic while updating it for modern audiences, Paramount hopes to distill the core appeal of Call of Duty into a cinematic experience that honors the games while expanding their reach.
What’s most revealing about this announcement is what’s missing: any mention of the franchise’s more experimental entries. There’s no talk of the zombie modes, the futuristic settings, or the alternate history storylines that have made Call of Duty such a diverse playground over the years. Instead, the focus seems squarely on the military realism of the Modern Warfare and Black Ops series. This suggests a deliberate choice to play it safe, to deliver the kind of straightforward military action that mainstream audiences can easily digest without the complications of sci-fi elements or supernatural threats.
As the dust settles on this announcement, I’m left wondering if this conservative approach is the right one. Video game adaptations have struggled for decades to find their footing in Hollywood, often caught between the need to please existing fans and the desire to attract new audiences. By aiming squarely for the middle ground with proven talent and a familiar template, Paramount might finally crack the code. Or they might deliver something so safe and predictable that it fails to capture the chaotic energy that makes the games so compelling. Either way, the mission is clear: Bravo Six, going to the movies.