There’s a particular kind of disappointment that hits differently when a highly anticipated game gets delayed, especially when it’s for a brand new console generation. The recent news about Borderlands 4’s indefinite delay on Nintendo Switch 2 feels like déjà vu for anyone who remembers the franchise’s troubled history with portable platforms. Gearbox’s announcement that the Switch 2 version needs “additional development and polish time” comes just weeks before what was supposed to be an October 3 release, leaving fans who planned to take their looter-shooter adventures on the go in limbo.
What’s particularly telling about this situation is the timing. Borderlands 4 launched successfully on PlayStation 5, Xbox Series X, and PC back in September, suggesting that the core game is solid. The Switch 2 delay, however, reveals the unique challenges developers face when bringing graphically intensive games to hybrid consoles. We’re not just talking about resolution scaling or frame rate adjustments here—this is about fundamentally reworking a game designed for powerful stationary hardware to run smoothly on a device that needs to balance performance with battery life and thermal constraints.
The cancellation of digital pre-orders starting September 26 adds another layer of frustration for fans who had already committed to their purchase. While Nintendo’s policy of automatic refunds is consumer-friendly, it’s still a disruption to the gaming plans of countless players. The $69.99 price point for the standard edition had already positioned Borderlands 4 as a premium Switch 2 title, and now that investment feels uncertain. This situation highlights the risks of pre-ordering games for unproven hardware platforms, especially when cross-platform development timelines don’t align.
Looking back at Borderlands 2’s troubled PlayStation Vita port provides a cautionary tale that makes this delay feel more like a necessary evil than a simple misstep. The Vita version was notoriously compromised, suffering from performance issues and visual downgrades that significantly impacted the experience. Gearbox appears to have learned from that mistake, choosing to delay rather than release a subpar product. Their stated goal of aligning the Switch 2 release with cross-save functionality suggests they’re thinking long-term about player experience rather than rushing to meet a deadline.
Ultimately, this delay speaks to the broader challenges facing the Nintendo Switch 2 ecosystem. As developers push the boundaries of what’s possible on hybrid hardware, we’re likely to see more of these growing pains. The promise of experiencing Borderlands 4’s chaotic action on Kairos both at home and on the go remains compelling, but the path to getting there requires patience. For now, the delay serves as a reminder that in the race between ambition and reality, sometimes the smartest move is to slow down and get it right rather than rush and get it wrong.